Server rules

Breaking the rules may lead to a warning or a permanent ban. Structures that break the rules are removed without prior warning.

  1. 1

    Respect

    Respect other players. Insults, harassment, racism and vulgar language toward players are not tolerated. Anyone behaving toxically is punished — regardless of who started it.

  2. 2

    No cheats or exploits

    Cheats, exploits and deliberate abuse of game bugs are prohibited.

  3. 3

    Language in global chat

    Only Czech, Slovak or English in global chat.

  4. 4

    Mines only at your own flag

    Mines are allowed only inside your own base (within the flag area) as defence. On roads, in villages and cities, on fields and in forests outside your own base they are prohibited.

  5. 5

    No “mine clearing”

    You may destroy mines at somebody else’s base only during raid time and only while really attacking it.

  6. 6

    Around the trader

    No camping on the border between the trader zone and PVP ground. Inside the trader zone, stealing other players’ items and vehicles is prohibited.

  7. 7

    No locks in military areas

    Do not put locks on buildings in military areas or war zones.

  8. 8

    Where you may not build

    Not in cities or villages — isolated structures such as a forest cabin or a lighthouse are the exception. Main roads, tunnels, bridges, military areas, POIs, gas stations, war zones, dead drops and quarries must stay passable. A base stands at least 500 m from POIs and safe zones.

  9. 9

    50 m buffer around a base

    Nothing is built within 50 m of somebody else’s base — no flag, no tower, nothing. The platform watches it: whoever does gets a message, and 10 minutes later what they built in the buffer is removed, flag included.

  10. 10

    A base must be raidable

    Every base must be raidable and its loot reachable by lockpicking. Building ramps or stairs and then destroying them to cut off the loot is prohibited. Bases below 50% HP are removed.

  11. 11

    1 flag, 7 players

    A squad has at most 7 players and one flag.

  12. 12

    Raid time: Mon–Sat 16:30–22:00

    Attacking a base outside raid time is prohibited. Each team may raid at most once every 24 hours. No raiding without a base and flag of your own.

  13. 13

    Prohibited during a raid

    Alliances — each team plays on its own. Vehicles as ramps. Base jumping. Parachuting onto a base from an aircraft. Logging in inside another base to take its flag. Placing flags next to an enemy base. C4 — exchange it for 2× TNT. Destroying wardrobes and crates that are not in the way. Throwing out loot you are not taking. Wiping a whole base; foundations only when they block progress and there is no other way.

  14. 14

    Raid with a purpose

    Take what you need and leave the rest. Destroying a vehicle or aircraft just so nobody else can use it is prohibited.

  15. 15

    Vehicle limits per squad

    1–2 players: 2 cars, 2 motorcycles or quads, 1 aircraft. 3–4 players: 4, 4 and 2. 5 players: 5, 5 and 2. 6–7 players: 7, 7 and 3. Vehicles must be registered; unregistered and inactive ones despawn after 7 days.

  16. 16

    VPN

    Connecting through a VPN without prior approval is not allowed — kick or ban without warning.

  17. 17

    What the rules do not say

    Anything not listed here is not necessarily allowed. Not knowing the rules is no excuse.

Verified in three minutes

Just join the game: your first login verifies the account by itself and grants 100 GHC. Unverified, you cannot see the map, the wallet or events.

  1. 01

    Join the game

    Anyone who joins the server owns SCUM — the account verifies itself the first time you play, 100 GHC grant included.

  2. 02

    Or via Discord

    Log in with Discord and earn the Verified role (ticket, call, stream) — the role verifies the account by itself.

  3. 03

    The rest via queue

    No Steam, no role — you land in the queue and staff approves with one click.

Open the Player zone

A problem? Always a ticket

Nothing gets handled without a ticket — but with one, GameHub attaches the evidence itself: raids on your base, lockpicks against you and log lines.

File a ticket in the Player zone

GameHub: the player zone

Our own control app, a game connector and our own mods — the web, Discord and the game all run on one platform we build ourselves. That is why the wallet, map, events and vehicles all live in one place.

The Player zone does

  • GHC wallet and conversion to game currency
  • Vehicles, registration and log-proven insurance
  • Killfeed, stats and leaderboards
  • Events and signups
  • Auctions, marketplace, botshop and a live map
  • Tickets, notifications and membership

Under the hood

  • Our own app wired straight into the server — commands, events and messages with no waiting for an admin
  • Private messages (!pm nick), voting (!vote) and taxi straight from game chat
  • Private things reach only you: payouts, placements, alerts
  • Tickets carry proof from game data, and always get an answer

Open the Player zone

Discord: alerts and verification

Everything on Discord also works in the Player zone — both read the same GameHub data.

  1. 1

    /verify verification

    Type /verify and the bot points you onward — the self-service queue is history, verification finishes via a ticket or DM with staff.

  2. 2

    Game alerts to DMs and channels

    Registration opened and closed, event started, finished and cancelled, bracket champions, badges, Black Market purchases, the bounty board and the services marketplace — to player DMs, the staff ops channel or the Events channel.

  3. 3

    Verified / Supporter / VIP roles

    Roles sync both ways between Discord and GameHub — what holds on the web holds on the server.

  4. 4

    Parity with the web

    Alerts also arrive as Player zone notifications, tickets work on the web and on Discord. Nothing lives on only one side.

Join the Discord